The Peace Treaty

By Seth Schuback

About

The Peace Treaty is the first game we ever published! It is a project of love and work over nine months of play testing and balance changing. It is a 2-5 player war game where the players try to take over the country of Parabell and score the most victory points at the end of ten turns.


The twist is every turn a card is drawn and players vote on it. This card changes the rules of the game depending on the voting result meaning every game of The Peace Treaty you play can have wildly different rules and winning strategies. Enjoy the idea of a game that is always changing requiring you to stay on your toes?


Planning to win by smarts, wit or just brute force.

Parabell is not a safe place, and the Parabellens are at risk finding it difficult to find safety, water and food to make it to the next day. Certain factions within this five way civil war are trying their best to help the people but others are just using this chaos to further their own goals.


The International Community seems too conflicted and busy with self centred goals to send aid to the people or the ruling government of Parabell, whoever that is at this stage after the Queen's Murder. Nonetheless The Commonwealth does not recommend travel to the nation but if you must you may as well be informed about what is going on.


There can only be one

Only one player in this two to five player game can win in the Kingdom of Parabell. After Ten turns of voting, fighting and plotting. Whoever has the most victory points will win the game.

The Power of Money

Every action must be fuelled with funds gathering from tax collection and exploitation. Gather Income equal depending on how much land you control and what bills have been passed.

The Power of Teamwork

Make deals, plans, plots and alliances with the other players. Sometimes letting someone's army into your land so you can both fight a common foe can be worth the risk.

The Power of The Bills

Remember to engage in the democratic process. Every turn powerful bills are drawn and by passing or banning them you can change the rules of the game, vote to benefit you and harm your foes.

The Power of War

Once the talking is over and the funds are spend, it is time for war. Take land that has been made valuable via the power of democracy and protect the assets you hold dear. Bring order and shape Parabell in your Vision.

The Peace Treaty

A unique game every time you play, and the chance to determine the fate of a nation in the mist of chaos, come and add your part to the Parabellen Story. Will you be remembered as a hero or a villain?

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